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Amidships Anchor - a device designed to bring up mud samples from the bottom at inopportune or unexpected times.Anchor Light - a small light used to discharge the battery before daylight. Bare Boat - Clothing Optional. Beam Sea - A situation in which waves strike a boat from the side, causing it to roll unpleasantly. This is one of the four directions from which wave action tends to produce extreme physical discomfort. The other three are `bow sea' (waves striking from the front), `following sea' (waves striking from the rear), and `quarter sea' (waves striking from any other direction). Berth - a little addition to the crew. Boat ownership. Standing fully-clothed under a cold shower, tearing up 100-dollar bills Boom - sometimes the result of a surprise jibe. Boom - Called boom for the sound that's made when it hits crew in the head on its way across the boat. For slow crew, it's called `boom, boom.' Bottom Paint - what you get when the cockpit seats are freshly painted. Calm - Sea condition
characterized by the simultaneous disappearance of the wind and the last
cold beverage. Chart - a type of map which tells you exactly where you are aground. Clew - an indication from the skipper as to what he might do next. Companionway - a double berth. Course - The direction in which a skipper wishes to steer his boat and from which the wind is blowing. Also, the language that results by not being able to. Cruising - Fixing your boat in exotic locations. Crew - Heavy, stationary objects used on shipboard to hold down charts, anchor cushions in place and dampen sudden movements of the boom. Current - Tidal flow that carries a boat away from its desire destination, or towards a hazard Dead Reckoning - a course leading directly to a reef. Deadrise - getting up to check the anchor at 0300. Deviation - any departure from the Captain’s orders. Dinghy - the sound of the ship’s bell. Displacement - when you dock your boat and can’t find it later. Estimated Position - a place you have marked on the chart where you are sure you are not. First Mate - crew member necessary for skippers to practice shouting instructions to. Flashlight - Tubular metal container used on shipboard for storing dead batteries prior to their disposal Fluke - The portion of an anchor that digs securely into the bottom, holding the boat in place; also, any occasion when this occurs on the first try. Foul Wind - breeze produced by flying turkey. Freeboard - food and liquor supplied by the owner. Gybe - A common way to get unruly guests off your boat. Headway - what you are making if you can’t get the toilet to work. Head up - Leaving the boat toilet seat up. When boat skipper is female, leaving the head up is a serious offense Heave-Ho - what you do when you’ve eaten too much Ho. Jack Lines - `Hey baby, want to go sailing?' Jibe - either you like it or you don’t and it gets you. Keel - term used by 1st mate after too much heel by skipper. Ketch - A sailboat with good wine in the cabin Landlubber - anyone on board who wishes he were not. Latitude - the number of degrees off course allowed a guest. Mast - religious ritual used before setting sail. Mizzen - an object you can’t find.Motor Sailer - A sailboat that alternates between sail/rigging problems and engine problems, and with some booze in the cabin. Noserly - What to call the wind direction when it comes from where you're going Ram - an intricate docking maneuver sometimes used by experienced skippers. Rhumb Line - two or more crew members waiting for a drink. Sailing - The fine art of getting wet and becoming ill, while going nowhere slowly at great expense. Schooner - A sailboat with a fully stocked liquor cabinet in the cabin Sheet - cool, damp, salty night covering. Shroud - equipment used in connection with a wake. Starboard - special board used by skippers for navigation (usually with "Port" on the opposite side.) Swell - a wave that’s just great. Square Rigger - a rigger over 30. |